Difficult Difficulty
Yes, the rumours are true – I had to turn down the difficulty of Wolfenstein 2: The New Colossus. I will hand in my gamer card upon completion of the game.
Yes, the rumours are true – I had to turn down the difficulty of Wolfenstein 2: The New Colossus. I will hand in my gamer card upon completion of the game.
You don’t need to turn in your gamer card. Gaming is the only medium were you are actively blocked from it if you don’t participate well, so I would rather have people who finishes a game on easy or with guides than all the difficulty purists crying git gud.
Gaming is something anyone should enjoy in their own way and skill level.
And we joke about it of course, but I secretly really hate game difficulty shaming (that – coincidentally – also includes Wolfenstein with it’s “Can I play daddy?” mocking.)
You’re a man after my own heart.
What’s worse is that a lot of modern “difficulty” comes from kludge rather than genuine circumstance. q.v. Dark Souls: A game which has a deliberately obtuse user interface that locks you into an input you pressed two seconds ago, plus supernaturally accurate enemies and inexplicable area-of-effect melee attacks, is not “difficult”, merely “frustrating”.
For many “Hard” games nowadays, there is no true difficulty. Just the game developers asking “How can we screw the player this time?”. Ninja Gaiden Black on the Xbox had legitimate challenge on the higher difficulties, but Ninja Gaiden Sigma, and god forbid Ninja Gaiden 3 just cripple you with awful controls and enemies with way too much health.